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"The best games are made by those who play." - Unknown

About Me

Hello! My name is Bojan Božović, and I'm a software developer with a passion for game design and mathematical problem-solving.

I live to learn and to improve myself - always embracing difficult challenges rather than comfortably coasting through the familiar. This philosophy has driven nearly a decade of diverse technological exploration across multiple domains.

My professional journey spans web, desktop, and mobile application development, complemented by expertise in game development, video editing, and backend systems. I've been fortunate to work across varied sectors including data analytics, gaming, advertising, education, and healthcare technology - where precision and reliability are paramount.

This cross-disciplinary experience enables me to bring a well-rounded skill set and unique perspective to every project, transforming challenges into opportunities for innovation.

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Where It All Started

Having competed in math on national level combined with my general curiosity in math led me into programming by writing scripts for video game CS2D using Lua scripts at the age of 14. My work gained traction quickly with creations reaching over 1,000 downloads and being hosted on dozens of servers. Took me just two years to become official USGN modder and mapper, which taught me the fundamentals of player engagement and community building.

This early experience shaped how I think about my projects even today 10 years later. I learned that the best gameplay comes from iteration, listening to player feedback and understanding what keeps them coming back.

Beyond Digital: Board Game Design

Designed and developed 2 original board games with subsequent digital Android implementations. Board game design was a hobby of mine in between exams. Countless A4s used for reprinting newer versions after playtesting with a group of friends every week.

Beyond creation, I contributed to BoardGameArena as a translator, localizing 2 games and substantial UI elements to Serbian. I created an automated script that adapted Serbian translations to Croatian, instantly doubling language coverage. What impressed the team wasn't just the technical execution - it was recognizing a scalable solution and implementing it efficiently.

HaxBo Project

HaxBo: Mathematical Systems Design

In 2018, I created my largest personal project: HaxBo. Drawing inspiration from my career as a professional football player, I developed this extensive modification of the popular game Haxball. It showcases my ability to blend domain knowledge with programming, mathematics, and game design.

Key Achievement: Designed and implemented an in-game gambling system using mathematical probability models, providing entertainment while maintaining fair odds and economic balance.

The project demonstrates proficiency in JavaScript, database management, cloud services, and community management (200+ active players). Successfully managing game rules, player statistics, inventory systems, and real-time interactions.

Skills & Expertise

Technical skills, design expertise, and professional experience.
Game Design
  • Systems Design
  • Progression Design
  • Monetization Strategy
  • Player Engagement
  • Game Economy
  • Live Ops
Programming
  • C# (Unity Game Development)
  • HTML, CSS, JavaScript
  • Python
  • Java, Kotlin (Android)
  • Lua
  • SQL
Specialized Skills
  • Android Development
  • Mathematical Modeling
  • Data Analysis
  • Localization
  • A/B Testing
  • DaVinci Resolve, Adobe AE
Leadership
  • Team Lead Experience
  • Cross-functional Coordination
  • Agile Delivery & Workflows
  • Technical Recruitment & Interviewing
  • Mentoring & Team Growth
  • Project Lifecycle Management
  • Stakeholder Communication
Professional Journey
  • Math Tutor
  • Tech Support
  • QA & Testing
  • Translation & Localization
  • Video Editor & Designer
  • Ad Performance Analyst
  • Unity Game Developer
  • Unity Team Lead

Leadership & Management

  • Team Lead (Replai): Scaled the Unity department from 3 to 15 developers, establishing robust Git workflows and operational standards.
  • Strategic Initiative: Transitioned from video production into tech leadership by identifying and implementing automation tools that founded the Unity division.
  • Operational Excellence: Orchestrated cross-functional collaboration and agile ceremonies, fostering a culture of high performance and team bonding.

Notable Achievements

  • Rapid Team Scaling: Successfully recruited and onboarded 12 developers in under 12 months.
  • Commercial Success: Key contributor to multiple mobile titles achieving Top 10 Grossing status on global platforms.
  • Mathematical Excellence: Recipient of the prestigious Vukovac Award and top placements in regional competitions.
  • System Architecture: Engineered HaxBo multiplayer environment featuring real-money economies and 100+ daily active users.
  • Full-Stack Creative: Recognized USGN modder with community-adopted scripts reaching over 1,000 downloads.

Featured Projects

Professional work and personal projects showcasing game development skills

Village Pillage

In Development Active Progress

Currently building a WebGL version of the strategic board game Village Pillage. Features intricate resource management and player vs player strategy. I've developed a custom AI bot that acts as an opponent and implemented online multiplayer functionality, joinable via room codes.

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WebGL JavaScript

Trifacto

In Development Active Progress

A digital adaptation of an original physical board game designed by myself. The project represents a full evolution of game design, transitioning from hand-drawn paper prototypes to laminated physical cards, and finally to a polished Android implementation. Inspired by technical depth, it offers a competitive 2-player experience.

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Android Kotlin

Top 10 Match-3 Titles

Top 10 Grossing
Multiple Titles

Worked on several Match-3 games that reached high-ranking status on the Play Store. These projects were built in Unity, where I focused on blending complex puzzle logic with smooth meta-game systems. By analyzing playtester feedback and player analytics, I constantly iterated on the mechanics and designed new minigames to keep the gameplay fresh and engaging.

Unity C# Analytics-Driven Iteration Mini-game Design

HaxBo - Multiplayer Football Mod

1,000+ Registered Players
50+ Daily Peak

Drawing from my background as a professional football player, I developed HaxBo - a comprehensive JavaScript script that modifies the original HaxBall game. It features a custom competitive environment with a solid active player base and high server uptime. I designed and implemented the entire in-game economy, including gambling mechanics, currency systems, and player statistics tracking.

JavaScript Cloud Hosting (VPS) Economy Design Community Management

CS2D Mods & Maps USGN Official

1,000+ Downloads
12+ Servers Hosted

Created game modifications and custom maps using Lua scripting. Work gained significant traction and was hosted on dozens of community servers. Became an official USGN modder, learning fundamentals of game logic, player engagement, and iterative design at age 14.

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Lua Level Design QA & Iterative Design

Unity Automation Toolkit

Developed internal Unity tools at Replai to automate video production and asset processing workflows. The weekend prototype impressed leadership and led to the creation of a dedicated Unity team. Tools process client assets (images, sounds, videos) and generate game-ready content automatically.

Unity C# Automation Pipeline Tools

Game Localization

512 Validated Translations
~20% UI Translated

Significant contributor to BoardGameArena.com, responsible for the full localization of Dice Forge and a large portion of the site's interface. Developed a custom automation script that efficiently adapted translations between regional dialects, a solution that was specifically recognized by the BGA staff for its scalability. Also helped localize indie titles such as Slay the Spire, The Curious Expedition and FTL: Faster Than Light.

Localization Translation Automation

SnD Pick Tool

Community Requested
Public Release

Specialized tool built to keep the game Slice & Dice fresh after 2 years of daily play. Automatically analyzes save files to identify play patterns, then generates custom hero pools that buff underused heroes and nerf overused ones - forcing strategic variety. Originally personal, released publicly by community request.

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JavaScript JSON

Legacy Projects Gallery